«There is much about Wraith that you do not know»
PDF (Deutsch)

Keywords

Fan Fiction
Role Play
Media Literacy
Media Education
Stargate Atlantis
Transformative Works

How to Cite

Reißmann, Wolfgang. 2020. “«There Is Much about Wraith That You Do Not know»: Potentials for Media Education in a Literary Role-Playing Game for the Science Fiction Series Stargate Atlantis”. MediaEducation: Journal for Theory and Practice of Media Education 15 (Jahrbuch Medienpädagogik): 147-70. https://doi.org/10.21240/mpaed/jb15/2020.03.07.X.

License

Copyright (c) 2020 Wolfgang Reißmann

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Abstract

From the point of view of communication sociology, the perspectivation work situated in the everyday practice of individuals and groups is a prerequisite for media education processes. Fan fiction and transformative working favour perspectivation work, insofar as they suggest a constant oscillation between existing material and new creation, between various media forms, between past and present, as well as between various participation roles. Against this background, the contribution focuses on a literary role play initiated by a group of fans on the basis of the science fiction series Stargate Atlantis. This role play was accompanied by media ethnography as part of a study on cooperative transformative fan works. The role plays’s potentials for media education are worked out exemplarily on the levels of «boundary reference», «action reference», «knowledge reference» and «biographical reference». Written from the perspective of the Wraith species, the players make a fundamental reversal of perspective and playfully navigate through relations of domination and power.

https://doi.org/10.21240/mpaed/jb15/2020.03.07.X

References

Black, Rebecca W. 2008. Adolescents and online fan fiction. New York et al.: Peter Lang.

Cuntz-Leng, Vera, und Jacqueline Meintzinger. 2015. «A brief history of fan fiction in Germany». Transformative Works and Cultures 19. https://doi.org/10.3983/twc.2015.0630.

Hine, Christine. 2015. Ethnography for the Internet: Embedded, Embodied and Everyday. Huntingdon: Bloomsbury.

Jenkins, Henry, Ravi Purushotma, Margaret Weigel, Katie Clinton, und Alice J. Robison. 2006. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. Chicago: The John D. and Catherine T. MacArthur Foundation. Zugriff 16.09.2012. http://www.digitallearning.macfound.org.

Jörissen, Benjamin, und Winfried Marotzki. 2009. Medienbildung - eine Einführung: Theorie - Methoden - Analysen. Bad Heilbrunn: Julius Klinkhardt.

Knobel, Michele, und Colin Lankshear. 2008. «The Art and Craft of Endless Hybridization». Journal of Adolescent & Adult Literacy 52 (1): 22–33.

Koller, Hans-Christoph. 2016. «Ist jede Transformation als Bildungsprozess zu begreifen? Zur Frage der Normativität des Konzepts transformatorischer Bildungsprozesse». In Von der Bildung zur Medienbildung. Festschrift für Winfried Marotzki, herausgegeben von Dan Verständig, Jens Holze, und Ralf Biermann, 149–61. Wiesbaden: Springer VS.

Lancaster, Kurt. 2001. Interacting with Babylon 5. Fan Perfomances in a Media Universe. Austin: University of Texas Press.