Abstract
The central concern of this paper is to show which aspects must be taken into account in the design of digital media so that, as interactive educational media, they allow access to the models implemented in the software - and the associated subject models. At the same time, insights into abstract principles such as formalisation, algorithmisation or automatic processability should be able to be created. Using the example of an interactive installation with a high call for physical-sensory experience, it will be demonstrated how this goal can be pursued by reflecting on the experiences in the interaction space and by experimenting with parameters. In summary, first principles for a design for reflective experience are formulated.