Educational Potential Of Digital Games And Game Cultures
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Fromme, Johannes, Benjamin Jörissen, and Alexander Unger. 2008. “Educational Potential Of Digital Games And Game Cultures”. MediaEducation: Journal for Theory and Practice of Media Education 15 (Computerspiele und Videogames): 1-23. https://doi.org/10.21240/mpaed/15_16/2008.12.22.X.

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Copyright (c) 2008 Johannes Fromme, Benjamin Jörissen, Alexander Unger

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Abstract

The article focuses on the area of informal and self-directed learning in the context of computer games and computer game cultures and, based on an investigation of selected educational potentials, aims to offer a basis for the assessment and evaluation of computer games as well as their use in educational contexts. To this end, a conceptual distinction is first made between learning and education in order to escape a narrow instrumental perspective. Subsequently, different types of digital educational spaces are discussed, before specific educational potentials of single-player games and community-based multiplayer games are explained and discussed in more detail. Finally, the paper argues for bridging the gap between formal and informal learning environments.
https://doi.org/10.21240/mpaed/15_16/2008.12.22.X